My notes from the Southern California Writers' Conference.
• Applies to memoirs and nonfiction, too!
• The more abstract the idea is, the more world building you have to do
• Difficult to go against known laws of physics unless you come up with a damn good reason
• Top-down (big picture, create world around larger concept) or bottom-up world building (world built around a specific character)
• Non-fiction—build the world for people that have never been to the locale. Show what is different and new.
• If you’re not familiar with it, be general unless you want to do the research.
• Manipulate the world into pushing the character where you want
• History doesn't have to be a large component, but helps establish the world
• Real-world influence helps
• Even in fantasy, it still needs to be consistent (rules/laws)
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